![]() You can now merge plugins/mods with a left click on the ‘green cross’, upper left in the tool bar. It will now only need to check errors of new mods or updated current mods. ![]() The error check only needs to be run once. It will not be able to merge mods without this error check. ‘Merge Plugins’ must check the mods for errors. When it has finished, close the window by clicking on. Depending on the amount of mods you have installed, this may take some time. ‘Merge Plugins’ will open a new window and begin checking your loaded mods for errors. When it has finished, select by clicking on the “magnifying glass” icon in the tool bar (upper left). ‘Merge Plugins’ will load your installed mods. Right click anywhere in the window and select. A new window will open where you will see your current load order. Select your game by left clicking on the games icon and then click OK. It’s possible you may have to help it find the right installation path of the games exe. The first time you launch ‘Merge Plugins’ it will search for supported games (SkyrimLE/SE and Fallout4). ![]() You need the program/tool ‘Merge Plugins’ and you can find it here:ĭownload manually version 2.3.1 and unpack it. If you use MO2 it is almost the same, but you have to always run it through MO2 and the merge should appear in “overwrites”. This guide is made with NMM in mind as your mod manager. English is not my native language, so I hope it is understandable. Here a “simple” guide on how to merge mods in SSE.
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